![]() ![]() How can I tell pip to use the native Python directory to install new packages?.Is it save to just copy the directories ffmpeg and ffmpeg-1.4.dist-info from the anaconda directory to the native directory?.opt/anaconda3/lib/python3.7/site-packages (1.4)īut obviously native Pythons wants to have it in the other path. Now I did get this message: Requirement already satisfied: ffmpeg in. I rebooted my Mac, but the script still couldn't find it. But when I wanted to run my script, it couldn't find ffmpeg. Today I needed to install a new package to be used in a native Python script. Some weeks later, in May, I installed Anaconda, but it uses a different path for it's packages: /Users/hubert/opt/anaconda3/lib/python3.7/site-packages/ So yeah, tldr Corvette is objectively a bit more agile, they're equal in defenses but Corvettes defenses lying more in shields make them more viable, and the Conda has more firepower against shields, and probably against hull too considering how small the armor piercing advantage (7% increase on maybe 20% of the Corvettes total firepower.I am using macOS X and I installed native Python 3.8 in April, and the packages of this version are stored in: /Users/hubert/Library/Python/3.8/lib/python/site-packages/ Its only an advantage for the Corvette against ships like an FAS. Pound for pound, Conda has higher firepower with all those hardpoints, the huge hardpoints only have the armor piercing advantage to try to make up for their lost dps, however once the shield is down against most ships the fights over anyway. The for sheer firepower, Corvette fanboys will keep trying to tell you those two huge hardpoints gives them higher firepower, but it's just not true in the current meta. I felt that the Conda drifted a bit more, but once in the blue zone I felt no real difference between the two. Overall, the differences in agility are pretty negligible statistically speaking, people seem to notice it more than that would suggest though. ![]() The Vette has a bit better pitch and lateral accelerators, while the Conda for some reason has a bit better yaw. Otherwise defensively, they're about equal with the Corvette having better shields but the Conda having a better hull (about 10% higher hull hp but around 7% lower hull hardness for still a net gain) however the Conda is a bit worse off because hull tanking isn't nearly as good for large ships (Clipper excluded.) Then agility wise they're again pretty much equal statistically, but the Corvette having it where it counts. ![]() Generally the difference isn't too large, except in some few cases. You can play around with having multiple pips to engines, or 0 pips to engines, and with boosting, to see how all these things affect the stats with your desired builds. The number in degrees on the left is yaw, in the middle is pitch, and on the right and upwards is roll. They've got about the same rotational maneuverability stats if you keep em both in the blue, which you can see by going to the profiles tab in Coriolis in between the tab for Power & Costs and Offense. News, banter, CG & GalNet updates, and a bit of music tooĬorvette has better shields by a bit, Conda has better total hull hp by a bit (though hull hardness is just a bit lower.) That leaves Corvette as a bit more durable, especially since he's got it where it counts. Dangerous Links CommunityĮlite Dangerous news & discussion live podcastĬQC Deathmatch on Xbox One with prizes from Pixel BanditsĬM team playing & discussing the game's events Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help. ![]()
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